previz project for the film produccion "el Retorno" made in unreal engine and metahumans.
metahumans of the main characters were customized importing xgen hair system from Maya, editing textures and shaders, and adding some cloth simulation from marvelous designer.
Environments were assembled in Unreal using quixel megascans an some custom modeled assets in Maya.
metahumans rig were adapted for animation in maya and mocap retargeting from vicom systems.
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